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Halo Infinite Developers Respond To Graphics Criticism

Following the Xbox Games Showcase, where fans got to see Halo Infinite in action, there has been a lot of discussion regarding the look of the next-generation title.

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Of course, graphics is not a component that determines whether or not a game is great, but it does prove to be a big talking point in the gaming community, and many people were not too impressed with what they saw.

However, developer 343 Industries, has come out to address the positive and negative feedback following the reveal of the game, and have said that they will continue to pursue a "classic" art style for Halo Infinite.

"Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy," Community manager John Junyszek said on Halo Waypoint.

"With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, 'cleaner' models and objects with less 'noise', though it doesn’t mean less detail.

"While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world."

Regarding the visual fidelity, which regards characters and objects in the game, he added, "We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.

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"The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished."

You can check out the full gameplay demo from the reveal below:

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