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FIFA Update To Start Fixing Superhuman Goalkeepers?

EA Sports have revealed the patch notes of their next update and it notes some much-needed tweaks in both the defensive and goalkeeping department.

There has been a lot of feedback from players regarding the effectiveness of goalkeepers in certain situations, with the shot-stoppers often being unbeatable in situations where goals are almost inevitable, while there are further loopholes with longer-range efforts.

Read: EA FIFA's New Name Revealed?

Although there have been numerous changes on the pitch for FIFA 22 on the whole, the player base has been torn in regards to whether the changes are a major positive or a step in the wrong direction.

However, in a lengthy patch notes release, EA Sports have detailed what you can expect after the update drops, with defensive logic in counter-attacking situations also getting a buff.

Below are the gameplay changes listed for the upcoming patch:

  • Reduced the effectiveness of goalkeepers when diving for top corner shots taken from inside of the penalty box. This change specifically applies to shots taken within 37 feet/11.27 meters of the goalkeeper.
  • Improved the frequency of player-controlled sliding blocks making contact with a travelling ball.
  • Updated the defensive logic for players near the halfway line when defending a counterattack that originated from a corner situation. Defenders near the halfway line will now attempt to more closely mark the counter-attacking players.
  • Added goalkeeper animations that could occur when a keeper is attempting to save a high finesse shot. This change is intended to provide more authentic looking goalkeeper reactions and very slightly increases the effectiveness of goalkeepers saving this type of shot.
  • Improved the frequency of player-controlled sliding blocks making contact with a travelling ball.
  • Widened the area where the reticle can be placed during free kicks in order to allow for more control over spin and general placement.
  • In Co-Op matches, Player Lock will now be cancelled after the Player Locked player performs a pass, or after their teammate performs a pass to a different player.
  • [PS5 Only] Added a new Controller Setting to set desired Adaptive Trigger Resistance.
  • Improved referee logic to call more fouls caused by high-velocity tackles.
  • Improved referee logic to call for fewer penalty kicks caused by reasonably timed slide tackles.
  • Improved referee logic to call more fouls in situations where a player purposefully collides with a goalkeeper that is holding the ball.
  • Improved referee logic to call for fewer fouls due to soft physical contact.
  • Improved throw in accuracy and target selection.
  • Sometimes, a late Fake Shot request resulted in a pass.
  • In rare cases, players could take an unintentionally poor touch.
  • In some situations, the ball carrier would not perform the Feint and Exit Skill Move when requested.
  • When manually rushing the goalkeeper outside of the penalty box, the keeper could incorrectly attempt to make a save with their hands.
  • When attempting to intercept the ball, the intercepting player could sometimes take an unintentionally heavy touch resulting in possession loss.
  • Players with a Skill Move rating between one and three will now perform the Bridge Skill Move when requesting a Skilled Bridge Skill Move, instead of performing no Skill Move.
  • In some situations, the defending team's player would momentarily stop moving after the attacking side performed a Lobbed Through Pass.
  • When receiving the ball from the air, players could be rarely seen running in place before taking control of the ball.
  • When receiving the ball from the air from behind, in some cases, the receiving player would not attempt to take control of the ball while running.
  • In rare cases, players could take an unintentionally poor touch.
  • After catching the ball near the goal line and falling to the ground with it, the Goalkeeper could sometimes slide on the pitch.
  • When a goalkeeper was attempting to punch the ball after a deflected shot, the keeper could attempt to head the ball instead.
  • The goalkeeper would sometimes not make an attempt to save the ball following a shot, if the shot occured close to the keeper.
  • In some rare scenarios, the goalkeeper would get up too slowly after engaging in a physical contest.
  • When attempting a diving save, the goalkeeper could sometimes dive diagonally instead of laterally.
  • In rare situations, when attempting to move while shielding the ball, the shielding player could leave the ball behind.
  • In rare situations, the goalkeeper does not attempt to catch a cross near the goal area.
  • In some rare scenarios when a ball was kicked out of play, the incorrect team was given the ball to resume play.
  • When playing as a locked player and the match ends in a penalty shootout, the locked player's Match Rating could unintentionally decrease during the shootout.
  • When skipping a non-gameplay scene that plays before a goal kick, the input combination could sometimes result in the Come Short or Push Up function being requested.
  • Sometimes, fouls were not being called when committed on a player performing a nutmeg or a Bridge Skill Move.
  • A penalty kick could have been incorrectly awarded after a well-timed sliding tackle in the penalty box.
  • On rare occasions, an incorrect animation could occur after a Skill Move was requested.
  • Sometimes, the ball carrier could dribble in a different direction than requested.
  • Occasionally, a player could get stuck in a Strafe Dribble animation for longer than intended.
  • Sprint Knock Ons could not be requested if the Sprint button configuration was changed.
  • The goalkeeper could sometimes perform an incorrect saving animation when attempting to save a header.
  • Gameplay could sometimes appear blurry when using the Pro camera.
  • PC Only - Attempting to cancel an advantage call had no effect.
  • Hair could sometimes appear blurry during gameplay and replays.
  • Players could sometimes have a faint dark glow appear around them during gameplay and replays.

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